
By cloning the graphics card output, the user could provide a comparative test of the output of the CRT vs.
#Controller input delay test Pc
Traditionally input lag was widely measured by hooking up a CRT screen to the same graphics card and PC as the TFT display. The Stopwatch ProgramĪbove: an example stopwatch program, produced by These methods have changed somewhat in recent years so here is a summary of them all. We firstly wanted to give an overview of some of the different techniques used to test input lag commonly by end users and review sites. We will discuss all of this throughout this article. He is also the man behind the SMTT tool which some readers may be familiar with. We have also spoken at length to Thomas Thiemann who has carried out extensive studies around input lag and has written studies including a well-known and regularly referenced article over at. We’re always keen to improve our reviews and testing methodology and so I hope this comes as positive news to our readers.

We are making some improvements to the way in which we record input lag here due to reader feedback and improvements that have been made in recent years to testing methods. These are often reserved for gamer-orientated screens but the results can be quite noticeable in some cases. Some manufacturers even take measures to help reduce this, providing modes which bypass scaler chips and options which reduce the input lag. The level of lag really depends on the TFT display, and is controlled by many signal processing factors including, but not limited to the internal electronics and scaling chips. This can have impacts particularly in gaming where if the screen is lagging at all, it can have adverse affects on first person shooter games and the likes where every millisecond counts. On the other hand input lag is a delay between what is sent to the monitor, and what you actually see. Pixel response times impact aspects such as motion blur and ghosting in moving images. For LCD screens this should not be confused with pixel response time which describes the speed at which a pixel can change from one orientation to another. Input lag is described as the lag between the output from a graphics card and the image which is displayed on the screen you are using. In Summary – A New Input Lag Testing Method.
