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Civilization ii price
Civilization ii price









civilization ii price

Settlers and Engineers also require more food for support compared to other governments, requiring two. There is also no military police, making improvements such as temples and cathedrals more important.

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The drawback to republics is that no unit comes free of support, and each ground or sea unit with attacking power beyond the first (and each air unit) that is outside of a city or a fortress up to three squares from a friendly city will make a citizen unhappy. Republics are great governments for early growth and trade, and early-game republics often facilitate growth. The maximum rate for a fundamentalist government is 80%.īecause of its science penalty and free support, as well as the fact that civil disorders can never occur in a fundamentalist government, fundamentalism is an ideal government for warmongering. Because of the religious zeal, each city can support eight (non-Fanatic) units for free. Fundamentalist governments can also make use of the Fanatics unit, which are always free. However, citizens will never be unhappy for any reason, and city improvements that makes citizens content instead produce gold equal to the number of contented citizens it would have made (needless to say that these improvements do not need maintenance). Because of this, scientific research is cut in half. The maximum rate under Communism is 80%.įundamentalism is a type of government based on religious zeal. Settlers also require two food from its home city to support.

civilization ii price

Corruption and waste are next to nothing (one trade arrow or shield lost in 100 produced), and spies are created veteran. Under communist governments, three units in each city can act as military police, contenting two unhappy citizens each. However, unlike despotisms, only three units from each city are free.Ĭommunism is one of the better governments for warmongering, and especially espionage. The maximum rate is higher compared to despotisms, at 70%.

civilization ii price

Monarchies employ similar military policing as that of despotisms, and Settlers and Engineers require one food for support. Many beginning players will attempt to bee-line to Monarchy as quickly as possible, because of its reduced corruption and waste and because of its lack of the despotism penalty. The maximum rate in a despotism is 60%.ĭespite the despotism penalty and the inherent corruption and waste problems, many players employ despotic conquest (winning by conquest while in a despotism) as a quick method of winning a game. Despotism also suffers from what is commonly known as the despotism penalty, which disappears if a city is celebrating "We Love the King Day": a city working a tile that produces three or more of anything (food, shields, or trade) produces one less. Settlers and Engineers will also require one food for support. Units are free until there are more units that call a city home than the size of a city (that is, a size six city will allow for six free units). In a despotism, three units in a city can act as military police, contenting one unhappy citizen per unit. A civilization with the Statue of Liberty wonder will also endure only one turn of anarchy as well.ĭespotism is the form of government that starts each and every epic game. Thus, the turn before these turns (that is, every four turns after the third) are the ideal times to change governments, as you only have to endure one turn of anarchy. Civilization players have identified that every four turns starting with the fourth is a special turn, as anarchy will always end after these turns. The length of anarchy in the epic game is determined solely based on the turn that you declare a revolution (or in rare cases, when your citizens revolt). Settlers also require one food for support. Military units are free until the number of units calling the city home exceeds that of the size of the unit's home city. Three units can act as military police in a city, with each unit contenting one unhappy citizen. During this time, which may last anywhere from one to four turns, taxes are not collected and no scientific research is conducted. Anarchy, like in all other Civilization games, is a transitional government.











Civilization ii price